
Group Project
Team of 4
Software Used
UE5, Blueprints, Procreate, Perforce, Miro
Inspiration
Deathloop Persona 5 Cronos:
Timeline
Four Months

In level design, I focused on ideating and creating the harbor, upper-class district, island and the forgotten sanctum ensuring good pacing, flow, and performance.







LEVEL DESIGN
QUEST DESIGN
The Issue?
The Fix
LIGHTING SHOWCASE
Before
After
I designed and implemented a quest inside the cave area I built. The puzzle involves rotating a set of shapes in the correct order, with the solution hinted at on a note the player can find inside the cave. Completing the puzzle unlocks a hidden treasure room that contains an important item needed for progression.
Our game featured many NPC quest givers, and the level was divided into multiple sections, which could make it challenging and time-consuming for new players to understand where to go.
An AI Dog Companion
Who doesn’t love a pet dog? I helped ideate and create an AI companion that follows the player, and interacting with it triggers dialogue that tells the player their current objective, helping reduce confusion and speed up progression.


MAIN MENU SHOWCASE
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